A 6d vector generally used for containing pose [x y z r p y] or velocity [vx vy vz wx wy wz] vectors.
More...
#include <Vector6d.h>
|
| | Vector6d () |
| |
| template<typename OtherDerived > |
| | Vector6d (const Eigen::MatrixBase< OtherDerived > &other) |
| |
| template<typename OtherDerived > |
| Vector6d & | operator= (const Eigen::MatrixBase< OtherDerived > &other) |
| |
| template<typename OtherDerived > |
| void | LinearVector (const Eigen::MatrixBase< OtherDerived > &linear) |
| |
| template<typename OtherDerived > |
| void | AngularVector (const Eigen::MatrixBase< OtherDerived > &angular) |
| |
| | Vector6d (const Vector3d linear, const Vector3d angular) |
| |
| auto | LinearVector () const -> Vector3d |
| |
| auto | AngularVector () const -> Vector3d |
| |
A 6d vector generally used for containing pose [x y z r p y] or velocity [vx vy vz wx wy wz] vectors.
◆ Vector6d() [1/3]
| Eigen::Vector6d::Vector6d |
( |
| ) |
|
◆ Vector6d() [2/3]
template<typename OtherDerived >
| Eigen::Vector6d::Vector6d |
( |
const Eigen::MatrixBase< OtherDerived > & |
other | ) |
|
|
inline |
◆ Vector6d() [3/3]
| Eigen::Vector6d::Vector6d |
( |
const Vector3d |
linear, |
|
|
const Vector3d |
angular |
|
) |
| |
◆ AngularVector() [1/2]
| auto Eigen::Vector6d::AngularVector |
( |
| ) |
const -> Vector3d |
|
inline |
◆ AngularVector() [2/2]
template<typename OtherDerived >
| void Eigen::Vector6d::AngularVector |
( |
const Eigen::MatrixBase< OtherDerived > & |
angular | ) |
|
|
inline |
◆ LinearVector() [1/2]
| auto Eigen::Vector6d::LinearVector |
( |
| ) |
const -> Vector3d |
|
inline |
◆ LinearVector() [2/2]
template<typename OtherDerived >
| void Eigen::Vector6d::LinearVector |
( |
const Eigen::MatrixBase< OtherDerived > & |
linear | ) |
|
|
inline |
◆ operator=()
template<typename OtherDerived >
| Vector6d & Eigen::Vector6d::operator= |
( |
const Eigen::MatrixBase< OtherDerived > & |
other | ) |
|
|
inline |
The documentation for this class was generated from the following file: